9781947487246-1947487248-The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons! (ACM Books)

The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons! (ACM Books)

ISBN-13: 9781947487246
ISBN-10: 1947487248
Edition: 1
Author: Ivar Jacobson, Michael Goedicke, Paul E. McMahon, Harold "Bud" Lawson, Pan-Wei Ng
Publication date: 2019
Publisher: Association for Computing Machinery
Format: Paperback 399 pages
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Book details

ISBN-13: 9781947487246
ISBN-10: 1947487248
Edition: 1
Author: Ivar Jacobson, Michael Goedicke, Paul E. McMahon, Harold "Bud" Lawson, Pan-Wei Ng
Publication date: 2019
Publisher: Association for Computing Machinery
Format: Paperback 399 pages

Summary

The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons! (ACM Books) (ISBN-13: 9781947487246 and ISBN-10: 1947487248), written by authors Ivar Jacobson, Michael Goedicke, Paul E. McMahon, Harold "Bud" Lawson, Pan-Wei Ng, was published by Association for Computing Machinery in 2019. With an overall rating of 3.7 stars, it's a notable title among other Business Technology (Functional, Programming) books. You can easily purchase or rent The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons! (ACM Books) (Paperback) from BooksRun, along with many other new and used Business Technology books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.52.

Description

The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.

This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.

This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.

The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.

Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

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