9781942878285-1942878281-2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3

2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3

ISBN-13: 9781942878285
ISBN-10: 1942878281
Author: Caroline Begbie, raywenderlich.com Team, Mike Berg
Publication date: 2016
Publisher: Razeware LLC
Format: Paperback 676 pages
FREE US shipping

Book details

ISBN-13: 9781942878285
ISBN-10: 1942878281
Author: Caroline Begbie, raywenderlich.com Team, Mike Berg
Publication date: 2016
Publisher: Razeware LLC
Format: Paperback 676 pages

Summary

2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3 (ISBN-13: 9781942878285 and ISBN-10: 1942878281), written by authors Caroline Begbie, raywenderlich.com Team, Mike Berg, was published by Razeware LLC in 2016. With an overall rating of 3.7 stars, it's a notable title among other Apple Programming (Programming) books. You can easily purchase or rent 2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3 (Paperback) from BooksRun, along with many other new and used Apple Programming books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Learn How to Make 2D Games for iOS, tvOS, watchOS and macOS!

Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!

By the time you’re finished reading this book, you will have made 6 complete mini-games, from an action game to a puzzle game to a tower defense game!

Topics Covered in 2D Apple Games by Tutorials

  • Sprites: Get started quickly and get your images onto your screen.
  • Manual Movement: Move sprites manually with a crash course on 2D math.
  • Actions: Learn how to move sprites the “easy way" using SpriteKit actions.
  • Scenes and Transitions: Make multiple screens in your app and move between them.
  • Camera: Use Sprite Kit’s built-in camera to control your view.
  • Labels: Learn how to display text for lives, scores and more in your game.
  • Physics: Add realistic physics behavior into your games.
  • Beyond Sprites: Add video nodes, core image filters, and custom shapes.
  • Particle Systems: Add explosions, star fields, and other special effects.
  • Adding “Juice”: Take your game from good to great by polishing it until it shines.
  • Online Gaming: Add multiplayer features to your game with Apple’s Game Center.
  • Tile Maps: Make games that use tile maps with obstacles, power-ups, and more.
  • tvOS: Learn how to port your game to the Apple TV and work with the remote.
  • watchOS: Take advantage of the unique features of the Apple Watch.
  • macOS: Learn how to bring 2D gaming to the desktop.
  • And much more, including a bonus chapter on creating your own 2D game art!
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