9781938549762-1938549767-Programming Fundamentals Using Java [OP]: A Game Application Approach

Programming Fundamentals Using Java [OP]: A Game Application Approach

ISBN-13: 9781938549762
ISBN-10: 1938549767
Edition: Hardcover w/ DVD
Author: William McAllister, S. Jane Fritz
Publication date: 2014
Publisher: Mercury Learning and Information
Format: Paperback 733 pages
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Book details

ISBN-13: 9781938549762
ISBN-10: 1938549767
Edition: Hardcover w/ DVD
Author: William McAllister, S. Jane Fritz
Publication date: 2014
Publisher: Mercury Learning and Information
Format: Paperback 733 pages

Summary

Programming Fundamentals Using Java [OP]: A Game Application Approach (ISBN-13: 9781938549762 and ISBN-10: 1938549767), written by authors William McAllister, S. Jane Fritz, was published by Mercury Learning and Information in 2014. With an overall rating of 4.0 stars, it's a notable title among other Game Design (Games & Strategy Guides) books. You can easily purchase or rent Programming Fundamentals Using Java [OP]: A Game Application Approach (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.36.

Description

This is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic or advanced programming course and permits instructors who are not familiar with game programming and computer graphics concept to realize their advantages. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines and provides an in-depth discussion of graphical user interfaces (GUIs). It has been used to teach programming to student whose majors are both within and outside of the computing fields. The companion DVD includes a game environment that is easily integrated into projects created with the popular Java Development Environments (Eclipse, NetBeans, and JCreator) and includes a set of executable student games to pique students’ interest by giving them a glimpse into their future capabilities. The material in this book can be covered within one or two courses such as a basic programming course followed by an advanced programming course.

Features:

  • Uses an objects-early approach to learning Java.
  • Follows the 2013 ACM/IEEE computer science curriculum guidelines
  • Integrates game programming as central pedagogical tool to improve student engagement, learning outcomes, and retention
  • Includes a companion DVD with projects created with the popular Java Development Environments; also includes a set of executable games, source code, and figures
  • Uses working programs to illustrate concepts under discussion
  • Complete instructor’s resource package available upon adoption
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