9781936781034-1936781034-Kobold Guide to Game Design, 2nd Edition

Kobold Guide to Game Design, 2nd Edition

ISBN-13: 9781936781034
ISBN-10: 1936781034
Edition: 2
Author: Wolfgang Baur, Kelly Pawlik, Keith Baker, Michael A. Stackpole, Jeff Grubb, Janna Silverstein, Ed Greenwood, Colin McComb, Amber Scott
Publication date: 2019
Publisher: Kobold Press
Format: Paperback 252 pages
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Book details

ISBN-13: 9781936781034
ISBN-10: 1936781034
Edition: 2
Author: Wolfgang Baur, Kelly Pawlik, Keith Baker, Michael A. Stackpole, Jeff Grubb, Janna Silverstein, Ed Greenwood, Colin McComb, Amber Scott
Publication date: 2019
Publisher: Kobold Press
Format: Paperback 252 pages

Summary

Kobold Guide to Game Design, 2nd Edition (ISBN-13: 9781936781034 and ISBN-10: 1936781034), written by authors Wolfgang Baur, Kelly Pawlik, Keith Baker, Michael A. Stackpole, Jeff Grubb, Janna Silverstein, Ed Greenwood, Colin McComb, Amber Scott, was published by Kobold Press in 2019. With an overall rating of 4.4 stars, it's a notable title among other books. You can easily purchase or rent Kobold Guide to Game Design, 2nd Edition (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $3.97.

Description

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance,Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (The Kobold Guide to Magic).Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help youcreate well-rounded designs and exciting adventures.In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” THE COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same.PRAISE FOR THE FIRST EDITIONWinner, 2012 Gold ENnie Award, Best RPG-Related Accessory“Highly recommended for gaming nerds everywhere!”—City Book Review

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