Generative Art: A Practical Guide Using Processing
ISBN-13:
9781935182627
ISBN-10:
1935182625
Edition:
1
Author:
Matt Pearson
Publication date:
2011
Publisher:
Manning Publications
Format:
Paperback
240 pages
FREE US shipping
Book details
ISBN-13:
9781935182627
ISBN-10:
1935182625
Edition:
1
Author:
Matt Pearson
Publication date:
2011
Publisher:
Manning Publications
Format:
Paperback
240 pages
Summary
Generative Art: A Practical Guide Using Processing (ISBN-13: 9781935182627 and ISBN-10: 1935182625), written by authors
Matt Pearson, was published by Manning Publications in 2011.
With an overall rating of 3.5 stars, it's a notable title among other
Digital
(Arts Other, Graphics & Design, Algorithms, Programming, Graphics & Multimedia, Software Design, Testing & Engineering, Design & Graphics, Software) books. You can easily purchase or rent Generative Art: A Practical Guide Using Processing (Paperback) from BooksRun,
along with many other new and used
Digital
books
and textbooks.
And, if you're looking to sell your copy, our current buyback offer is $1.95.
Description
Summary
Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.
About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions.
About the Book
Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.
Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What's Inside
=================================================
Table of Contents
Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.
About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions.
About the Book
Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.
Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What's Inside
- The principles of algorithmic art
- A Processing language tutorial
- Using organic, pseudo-random, emergent, and fractal processes
=================================================
Table of Contents
- Part 1 Creative Coding
- Generative Art: In Theory and Practice
- Processing: A Programming Language for ArtistsPart 2 Randomness and Noise
- The Wrong Way to Draw A Line
- The Wrong Way to Draw a Circle
- Adding Dimensions Part 3 Complexity
- Emergence
- Autonomy
- Fractals
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