9781911471042-191147104X-Classic Fantasy: Dungeoneering Rules for Percentile Roleplaying

Classic Fantasy: Dungeoneering Rules for Percentile Roleplaying

ISBN-13: 9781911471042
ISBN-10: 191147104X
Author: Carol Johnson
Publication date: 2016
Publisher: Aeon Games
Format: Hardcover 336 pages
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Book details

ISBN-13: 9781911471042
ISBN-10: 191147104X
Author: Carol Johnson
Publication date: 2016
Publisher: Aeon Games
Format: Hardcover 336 pages

Summary

Classic Fantasy: Dungeoneering Rules for Percentile Roleplaying (ISBN-13: 9781911471042 and ISBN-10: 191147104X), written by authors Carol Johnson, was published by Aeon Games in 2016. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent Classic Fantasy: Dungeoneering Rules for Percentile Roleplaying (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

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