9781887154116-1887154116-Gamemastering Secrets Second Edition

Gamemastering Secrets Second Edition

ISBN-13: 9781887154116
ISBN-10: 1887154116
Author: Matt Forbeck, John, Steven S Long, Kenneth Hite, Hilary Doda, Lester Smith, Jean Rabe, Aaron Rosenberg, James M. Ward, Ann Dupuis, Frank Mentzer, Steven Marsh, Mark Simmons, John Nephew, Sam Chupp, John R. Phythyon Jr., Ross Winn, Lee Gold, Larry D. Hols
Publication date: 2002
Publisher: Grey Ghost Press
Format: Hardcover 176 pages
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Book details

ISBN-13: 9781887154116
ISBN-10: 1887154116
Author: Matt Forbeck, John, Steven S Long, Kenneth Hite, Hilary Doda, Lester Smith, Jean Rabe, Aaron Rosenberg, James M. Ward, Ann Dupuis, Frank Mentzer, Steven Marsh, Mark Simmons, John Nephew, Sam Chupp, John R. Phythyon Jr., Ross Winn, Lee Gold, Larry D. Hols
Publication date: 2002
Publisher: Grey Ghost Press
Format: Hardcover 176 pages

Summary

Gamemastering Secrets Second Edition (ISBN-13: 9781887154116 and ISBN-10: 1887154116), written by authors Matt Forbeck, John, Steven S Long, Kenneth Hite, Hilary Doda, Lester Smith, Jean Rabe, Aaron Rosenberg, James M. Ward, Ann Dupuis, Frank Mentzer, Steven Marsh, Mark Simmons, John Nephew, Sam Chupp, John R. Phythyon Jr., Ross Winn, Lee Gold, Larry D. Hols, was published by Grey Ghost Press in 2002. With an overall rating of 3.5 stars, it's a notable title among other books. You can easily purchase or rent Gamemastering Secrets Second Edition (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved.

If you've never GM'd before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you're a veteran.

If you are an experience gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games.

For use with any roleplaying game (examples are drawn from the d20 and Fudge systems).

Featuring John Kovalic's "Dork Tower" comic strips, and Same Chupp - Gamemastering for Kids, Hilary Doda - Women at the Gaming Table, Ann Dupuis - The Science and Art of Mapmaking, Lee Gold - NPCs: Not Paper Cutouts, Matt Forbeck - Running a Con Game, Kenneth Hite - The Joy of Research, Larry D. Hols - Throw 'em to the Wolves!, Steven S. Lng - Genre and Setting Simulation, Steven Marsh - Treasure, Frank Mentzer - Trust at the Gaming Table, John Nephew - The Beginner's Game, John R. Phythyon, Jr. - Creating Memorable Villains, Jean Rabe - Winging It, Mark Simmons - Gamemaster's Flowchart 101, Lester Smith - Campaign Troubleshooting, James M. Ward - Campaign World-building, Ross Winn - Character Creation

('d20 System' and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. The Fudge System logo is a trademark of Steffan O'Sullivan, used under license. Logo design by Daniel M. Davis.)

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