3D Game Development with Microsoft Silverlight 3: A Practical Guide to Creating Real-Time Responsive Online 3D Games in Silverlight 3 Using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine
ISBN-13:
9781847198921
ISBN-10:
1847198929
Edition:
3rd
Author:
Gaston C. Hillar
Publication date:
2009
Publisher:
Packt Pub Ltd
Format:
Paperback
430 pages
Category:
Web Design
,
Web Development & Design
,
Internet & Social Media
FREE US shipping
Book details
ISBN-13:
9781847198921
ISBN-10:
1847198929
Edition:
3rd
Author:
Gaston C. Hillar
Publication date:
2009
Publisher:
Packt Pub Ltd
Format:
Paperback
430 pages
Category:
Web Design
,
Web Development & Design
,
Internet & Social Media
Summary
3D Game Development with Microsoft Silverlight 3: A Practical Guide to Creating Real-Time Responsive Online 3D Games in Silverlight 3 Using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine (ISBN-13: 9781847198921 and ISBN-10: 1847198929), written by authors
Gaston C. Hillar, was published by Packt Pub Ltd in 2009.
With an overall rating of 3.9 stars, it's a notable title among other
Web Design
(Web Development & Design, Internet & Social Media) books. You can easily purchase or rent 3D Game Development with Microsoft Silverlight 3: A Practical Guide to Creating Real-Time Responsive Online 3D Games in Silverlight 3 Using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine (Paperback) from BooksRun,
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Description
This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related technologies. The book focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. It uses illustrations, screenshots, and interactive experiences to understand the most complex topics related to the 3D scenes. This book is designed primarily for C# developers with basic knowledge of the Visual Studio IDE who want to develop online 3D games using Silverlight or create interactive 3D scenes for a web site with animated models. No prior experience in 3D programming, 3D animation, or Silverlight is required. The book is also aimed at 3D developers who want to improve their online content, offering innovative 3D models in action.
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