9781838649777-1838649778-Python Reinforcement Learning

Python Reinforcement Learning

ISBN-13: 9781838649777
ISBN-10: 1838649778
Author: Sudharsan Ravichandiran, Rajalingappaa Shanmugamani, Sean Saito, Yang Wenzhuo
Publication date: 2019
Publisher: Packt Publishing
Format: Paperback 496 pages
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Book details

ISBN-13: 9781838649777
ISBN-10: 1838649778
Author: Sudharsan Ravichandiran, Rajalingappaa Shanmugamani, Sean Saito, Yang Wenzhuo
Publication date: 2019
Publisher: Packt Publishing
Format: Paperback 496 pages

Summary

Python Reinforcement Learning (ISBN-13: 9781838649777 and ISBN-10: 1838649778), written by authors Sudharsan Ravichandiran, Rajalingappaa Shanmugamani, Sean Saito, Yang Wenzhuo, was published by Packt Publishing in 2019. With an overall rating of 3.5 stars, it's a notable title among other AI & Machine Learning (Computer Science) books. You can easily purchase or rent Python Reinforcement Learning (Paperback) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.33.

Description

Apply modern reinforcement learning and deep reinforcement learning methods using Python and its powerful libraries

Key Features
  • Your entry point into the world of artificial intelligence using the power of Python
  • An example-rich guide to master various RL and DRL algorithms
  • Explore the power of modern Python libraries to gain confidence in building self-trained applications
Book Description

Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. This Learning Path will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms.

The Learning Path starts with an introduction to RL followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. You'll also work on various datasets including image, text, and video. This example-rich guide will introduce you to deep RL algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore TensorFlow and OpenAI Gym to implement algorithms that also predict stock prices, generate natural language, and even build other neural networks. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many of the recent advancements in RL.

By the end of the Learning Path, you will have all the knowledge and experience needed to implement RL and deep RL in your projects, and you enter the world of artificial intelligence to solve various real-life problems.

This Learning Path includes content from the following Packt products:

  • Hands-On Reinforcement Learning with Python by Sudharsan Ravichandiran
  • Python Reinforcement Learning Projects by Sean Saito, Yang Wenzhuo, and Rajalingappaa Shanmugamani
What you will learn
  • Train an agent to walk using OpenAI Gym and TensorFlow
  • Solve multi-armed-bandit problems using various algorithms
  • Build intelligent agents using the DRQN algorithm to play the Doom game
  • Teach your agent to play Connect4 using AlphaGo Zero
  • Defeat Atari arcade games using the value iteration method
  • Discover how to deal with discrete and continuous action spaces in various environments
Who this book is for

If you're an ML/DL enthusiast interested in AI and want to explore RL and deep RL from scratch, this Learning Path is for you. Prior knowledge of linear algebra is expected.

Table of Contents
  1. Introduction to Reinforcement Learning
  2. Getting Started with OpenAI and TensorFlow
  3. The Markov Decision Process and Dynamic Programming
  4. Gaming with Monte Carlo Methods
  5. Temporal Difference Learning
  6. Multi-Armed Bandit Problem
  7. Playing Atari Games
  8. Atari Games with Deep Q Network
  9. Playing Doom with a Deep Recurrent Q Network
  10. The Asynchronous Advantage Actor Critic Network
  11. Policy Gradients and Optimization
  12. Balancing CartPole
  13. Simulating Control Tasks
  14. Building Virtual Worlds in Minecraft
  15. Learning to Play Go
  16. Creating a Chatbot
  17. Generating a Deep Learning Image Classifier
  18. Predicting Future Stock Prices
  19. Capstone Project - Car Racing Using DQN
  20. Looking Ahead
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