9781801073875-1801073872-Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

ISBN-13: 9781801073875
ISBN-10: 1801073872
Author: Xury Greer
Publication date: 2022
Publisher: Packt Publishing
Format: Paperback 502 pages
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Book details

ISBN-13: 9781801073875
ISBN-10: 1801073872
Author: Xury Greer
Publication date: 2022
Publisher: Packt Publishing
Format: Paperback 502 pages

Summary

Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush (ISBN-13: 9781801073875 and ISBN-10: 1801073872), written by authors Xury Greer, was published by Packt Publishing in 2022. With an overall rating of 4.2 stars, it's a notable title among other Computer Simulation (Computer Science, 3D Graphics, Graphics & Design, Graphics & Multimedia, Programming, Software Design, Testing & Engineering, Design & Graphics, Software) books. You can easily purchase or rent Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush (Paperback) from BooksRun, along with many other new and used Computer Simulation books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $8.97.

Description

Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Key Features Use Blender's core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Learn how to use and customize Blender's sculpting brushes to create fantastic art effortlessly Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more Book Description
Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender.
The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution.
You'll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.
By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life. What you will learn Configure your graphics tablet for use in 3D sculpting Set up Blender's user interface for sculpting Understand the core Blender sculpting workflows Familiarize yourself with Blender's basic sculpting brushes Customize brushes for more advanced workflows Explore high-resolution details with brush alphas and Multiresolution Try out the all-new Cloth brush Render your finished artwork for and make it portfolio-ready Who this book is for
This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book. Table of Contents Exploring Blender's User Interface for Sculpting Overview of Blender's Sculpting Workflows Sculpting a Simple Character Head with Basic Brushes How to Make a Base Mesh for a 3D Sculpture Learning the Power of Subdivision and the Multiresolution Workflow Using Advanced Features and Customizing the Sculpting Brushes Making Eyeballs Making Accessories and Clothing Creating Teeth, Eyebrows, and Hair Rendering Sculptures for your Portfolio

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