9781788629690-1788629698-Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

ISBN-13: 9781788629690
ISBN-10: 1788629698
Edition: 2nd ed.
Author: Farhad Ghayour, Diego Cantor
Publication date: 2018
Publisher: Packt Publishing
Format: Paperback 500 pages
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Book details

ISBN-13: 9781788629690
ISBN-10: 1788629698
Edition: 2nd ed.
Author: Farhad Ghayour, Diego Cantor
Publication date: 2018
Publisher: Packt Publishing
Format: Paperback 500 pages

Summary

Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) (ISBN-13: 9781788629690 and ISBN-10: 1788629698), written by authors Farhad Ghayour, Diego Cantor, was published by Packt Publishing in 2018. With an overall rating of 4.0 stars, it's a notable title among other Internet, Groupware, & Telecommunications (Networking & Cloud Computing, Web Design, Web Development & Design, Programming Languages, Internet & Social Media) books. You can easily purchase or rent Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) (Paperback) from BooksRun, along with many other new and used Internet, Groupware, & Telecommunications books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $12.17.

Description

A comprehensive guide with 80+ examples on 3D programming in WebGL2, covering computer graphics topics such as rendering, 3D math, cameras, and more.___
Key Features:
  • Create visually stunning, high-performance 3D applications for the web with WebGL 2
  • A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
  • Unlock a variety of new and advanced features offered in WebGL 2
As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.

Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.

This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. ___ What You Will Learn:
  • Understand the rendering pipeline provided in WebGL
  • Build and render 3D objects with WebGL
  • Develop lights using shaders, 3D math, and the physics of light reflection
  • Create a camera and use it to navigate a 3D scene
  • Use texturing, lighting, and shading techniques to render realistic 3D scenes
  • Implement object selection and interaction in a 3D scene
  • Cover advanced techniques for creating immersive and compelling scenes
  • Learn new and advanced features offered in WebGL 2
___ Who This Book Is For:This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.___Table of Contents:
  1. Getting Started
  2. Rendering
  3. Lights
  4. Cameras
  5. Animations
  6. Colors, Depth Testing, and Alpha Blending
  7. Textures
  8. Picking
  9. Putting It All Together
  10. Advanced Techniques
  11. WebGL 2 Highlights
  12. Journey Ahead
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