9781788396233-1788396235-Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes

Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes

ISBN-13: 9781788396233
ISBN-10: 1788396235
Edition: 3rd ed.
Author: John P. Doran, Alan Zucconi
Publication date: 2018
Publisher: Packt Publishing
Format: Paperback 392 pages
FREE US shipping
Buy

From $51.99

Book details

ISBN-13: 9781788396233
ISBN-10: 1788396235
Edition: 3rd ed.
Author: John P. Doran, Alan Zucconi
Publication date: 2018
Publisher: Packt Publishing
Format: Paperback 392 pages

Summary

Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes (ISBN-13: 9781788396233 and ISBN-10: 1788396235), written by authors John P. Doran, Alan Zucconi, was published by Packt Publishing in 2018. With an overall rating of 4.4 stars, it's a notable title among other Graphics & Design books. You can easily purchase or rent Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes (Paperback) from BooksRun, along with many other new and used Graphics & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.33.

Description

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018

Key Features
  • Learn the secrets of creating AAA quality shaders without writing long algorithms
  • Master shader programming through easy-to-follow examples
  • Create stunning visual effects that can be used in 3D games
Book Description

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.

Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.

This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.

With this book, what seems like a dark art today will be second nature by tomorrow.

What you will learn
  • Understand physically based rendering to fit the aesthetic of your game
  • Write shaders from scratch in ShaderLab and HLSL/Cg
  • Combine shader programming with interactive scripts to add life to your materials
  • Design efficient shaders for mobile platforms without sacrificing their realism
  • Use state-of-the-art techniques, such as volumetric explosions and fur shading
  • Master the math and algorithms behind the most used lighting models
  • Understand how shader models have evolved and how you can create your own
Who this book is for

Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

Table of Contents
  1. Post Processing Stack
  2. Creating your First Shader
  3. Surface Shaders and Texture Mapping
  4. Understanding Lighting Models
  5. Physically Based Rendering
  6. Vertex Functions
  7. Fragment Shaders and Grab Passes
  8. Mobile Shader Adjustments
  9. Screen Effects with Unity Render Textures
  10. Gameplay and Screen Effect
  11. Advanced Shading Techniques
  12. Shader Graph
Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book