9781785880568-178588056X-Object-Oriented JavaScript - Third Edition: Learn everything you need to know about object-oriented JavaScript (OOJS)

Object-Oriented JavaScript - Third Edition: Learn everything you need to know about object-oriented JavaScript (OOJS)

ISBN-13: 9781785880568
ISBN-10: 178588056X
Edition: 3rd ed.
Author: Stoyan Stefanov, Ved Antani
Publication date: 2017
Publisher: Packt Publishing
Format: Paperback 550 pages
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Book details

ISBN-13: 9781785880568
ISBN-10: 178588056X
Edition: 3rd ed.
Author: Stoyan Stefanov, Ved Antani
Publication date: 2017
Publisher: Packt Publishing
Format: Paperback 550 pages

Summary

Object-Oriented JavaScript - Third Edition: Learn everything you need to know about object-oriented JavaScript (OOJS) (ISBN-13: 9781785880568 and ISBN-10: 178588056X), written by authors Stoyan Stefanov, Ved Antani, was published by Packt Publishing in 2017. With an overall rating of 4.0 stars, it's a notable title among other Introductory & Beginning (Programming, Programming Languages, Internet & Social Media) books. You can easily purchase or rent Object-Oriented JavaScript - Third Edition: Learn everything you need to know about object-oriented JavaScript (OOJS) (Paperback, Used) from BooksRun, along with many other new and used Introductory & Beginning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.27.

Description

Learn everything you need to know about object-oriented JavaScript with this comprehensive guide. Enter the world of cutting-edge development!

Key Features
  • This book has been updated to cover all the new object-oriented features introduced in ECMAScript 6
  • It makes object-oriented programming accessible and understandable to web developers
  • Write better and more maintainable JavaScript code while exploring interactive examples that can be used in your own scripts
Book Description

JavaScript is an object-oriented programming language that is used for website development. Web pages developed today currently follow a paradigm that has three clearly distinguishable parts: content (HTML), presentation (CSS), and behavior (JavaScript). JavaScript is one important pillar in this paradigm, and is responsible for the running of the web pages.

This book will take your JavaScript skills to a new level of sophistication and get you prepared for your journey through professional web development. Updated for ES6, this book covers everything you will need to unleash the power of object-oriented programming in JavaScript while building professional web applications. The book begins with the basics of object-oriented programming in JavaScript and then gradually progresses to cover functions, objects, and prototypes, and how these concepts can be used to make your programs cleaner, more maintainable, faster, and compatible with other programs/libraries.

By the end of the book, you will have learned how to incorporate object-oriented programming in your web development workflow to build professional JavaScript applications.

What you will learn
  • Apply the basics of object-oriented programming in the JavaScript environment
  • Use a JavaScript Console with complete mastery
  • Make your programs cleaner, faster, and compatible with other programs and libraries
  • Get familiar with Iterators and Generators, the new features added in ES6
  • Find out about ECMAScript 6's Arrow functions, and make them your own
  • Understand objects in Google Chrome developer tools and how to use them
  • Use a mix of prototypal inheritance and copying properties in your workflow
  • Apply reactive programming techniques while coding in JavaScript
Table of Contents
  1. Object-Oriented JavaScript
  2. Primitive Data Types, Arrays, Loops, and Conditions
  3. Functions
  4. Objects
  5. ES6 Iterators and Generators
  6. Prototype
  7. Inheritance
  8. Classes and Modules
  9. Promises and Proxies
  10. The Browser Environment
  11. Coding and Design Patterns
  12. Testing and Debugging
  13. Reactive Programming and React
  14. Primitive Data Types, Arrays, Loops, and Conditions
  15. Functions
  16. Objects
  17. Prototype
  18. Inheritance
  19. The Browser Environment
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