9781683923565-1683923561-Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

ISBN-13: 9781683923565
ISBN-10: 1683923561
Author: D.P. Kothari, G. Awari, D. Shrimankar, A. Bhende
Publication date: 2019
Publisher: Mercury Learning and Information
Format: Paperback 400 pages
FREE US shipping

Book details

ISBN-13: 9781683923565
ISBN-10: 1683923561
Author: D.P. Kothari, G. Awari, D. Shrimankar, A. Bhende
Publication date: 2019
Publisher: Mercury Learning and Information
Format: Paperback 400 pages

Summary

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction (ISBN-13: 9781683923565 and ISBN-10: 1683923561), written by authors D.P. Kothari, G. Awari, D. Shrimankar, A. Bhende, was published by Mercury Learning and Information in 2019. With an overall rating of 4.4 stars, it's a notable title among other Game Design (Games & Strategy Guides) books. You can easily purchase or rent Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.

Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book