9781680502718-1680502719-The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)

The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)

ISBN-13: 9781680502718
ISBN-10: 1680502719
Edition: 1
Author: Jamis Buck
Publication date: 2019
Publisher: Pragmatic Bookshelf
Format: Paperback 292 pages
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Book details

ISBN-13: 9781680502718
ISBN-10: 1680502719
Edition: 1
Author: Jamis Buck
Publication date: 2019
Publisher: Pragmatic Bookshelf
Format: Paperback 292 pages

Summary

The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf) (ISBN-13: 9781680502718 and ISBN-10: 1680502719), written by authors Jamis Buck, was published by Pragmatic Bookshelf in 2019. With an overall rating of 4.3 stars, it's a notable title among other 3D Graphics (Graphics & Design, Rendering & Ray Tracing, Graphics & Multimedia, Programming, Software Design, Testing & Engineering, Microsoft Programming, Digital Audio, Video & Photography ) books. You can easily purchase or rent The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf) (Paperback, Used) from BooksRun, along with many other new and used 3D Graphics books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $11.04.

Description

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.

The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!

There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.

Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!

What You Need:



Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.

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