9781627059237-1627059237-General-Purpose Graphics Processor Architectures (Synthesis Lectures on Computer Architecture, 44)

General-Purpose Graphics Processor Architectures (Synthesis Lectures on Computer Architecture, 44)

ISBN-13: 9781627059237
ISBN-10: 1627059237
Author: Tor M. Aamodt, Wilson Wai Lun Fung, Timothy G. Rogers
Publication date: 2018
Publisher: Morgan & Claypool Publishers
Format: Paperback 142 pages
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Book details

ISBN-13: 9781627059237
ISBN-10: 1627059237
Author: Tor M. Aamodt, Wilson Wai Lun Fung, Timothy G. Rogers
Publication date: 2018
Publisher: Morgan & Claypool Publishers
Format: Paperback 142 pages

Summary

General-Purpose Graphics Processor Architectures (Synthesis Lectures on Computer Architecture, 44) (ISBN-13: 9781627059237 and ISBN-10: 1627059237), written by authors Tor M. Aamodt, Wilson Wai Lun Fung, Timothy G. Rogers, was published by Morgan & Claypool Publishers in 2018. With an overall rating of 3.7 stars, it's a notable title among other Computer Science (Design & Architecture, Hardware & DIY) books. You can easily purchase or rent General-Purpose Graphics Processor Architectures (Synthesis Lectures on Computer Architecture, 44) (Paperback) from BooksRun, along with many other new and used Computer Science books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.

The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters \ref{ch03} and \ref{ch04} provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.

This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.

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