9781615207312-1615207317-Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

ISBN-13: 9781615207312
ISBN-10: 1615207317
Edition: 1
Author: David Kaufman, Louise Sauvé
Publication date: 2010
Publisher: Information Science Reference
Format: Hardcover 530 pages
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Book details

ISBN-13: 9781615207312
ISBN-10: 1615207317
Edition: 1
Author: David Kaufman, Louise Sauvé
Publication date: 2010
Publisher: Information Science Reference
Format: Hardcover 530 pages

Summary

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned (ISBN-13: 9781615207312 and ISBN-10: 1615207317), written by authors David Kaufman, Louise Sauvé, was published by Information Science Reference in 2010. With an overall rating of 4.5 stars, it's a notable title among other Games & Strategy Guides (Internet, Groupware, & Telecommunications, Networking & Cloud Computing, Enterprise Applications, Software, Web Design, Web Development & Design, Schools & Teaching) books. You can easily purchase or rent Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned (Hardcover) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Games and simulations are not only a rapidly growing source of entertainment in todays world; they are also quite beneficial. They enable players to develop quick-reaction and motor skills, engage cognitive processes, and interact with peers around the globe, thereby enhancing social skills. However, as a result of the rise of games and simulations, educators are struggling to engage their students through more traditional ways of learning. Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned presents a remarkable collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This paramount publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students.
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