9781612438016-1612438016-Design Thinking in the Classroom: Easy-to-Use Teaching Tools to Foster Creativity, Encourage Innovation, and Unleash Potential in Every Student (Books for Teachers)

Design Thinking in the Classroom: Easy-to-Use Teaching Tools to Foster Creativity, Encourage Innovation, and Unleash Potential in Every Student (Books for Teachers)

ISBN-13: 9781612438016
ISBN-10: 1612438016
Author: David Lee
Publication date: 2022
Publisher: Ulysses Press
Format: Paperback 208 pages
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Book details

ISBN-13: 9781612438016
ISBN-10: 1612438016
Author: David Lee
Publication date: 2022
Publisher: Ulysses Press
Format: Paperback 208 pages

Summary

Design Thinking in the Classroom: Easy-to-Use Teaching Tools to Foster Creativity, Encourage Innovation, and Unleash Potential in Every Student (Books for Teachers) (ISBN-13: 9781612438016 and ISBN-10: 1612438016), written by authors David Lee, was published by Ulysses Press in 2022. With an overall rating of 4.3 stars, it's a notable title among other Education Theory (Schools & Teaching) books. You can easily purchase or rent Design Thinking in the Classroom: Easy-to-Use Teaching Tools to Foster Creativity, Encourage Innovation, and Unleash Potential in Every Student (Books for Teachers) (Paperback) from BooksRun, along with many other new and used Education Theory books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.28.

Description

Harness the Power of Design Thinking to Inspire your Students!

Whether your students are tackling project-based learning or developing solutions in the STEM maker lab, design thinking will help them be more innovative. The design-thinking process, practices and mindsets teach 21st-century skills such as adaptability, collaboration and critical thinking.

The design thinking program described in this book helps develop students’ mindsets in a way that is more conducive to producing innovative solutions. It allows students to apply their creativity to tackle real-world issues and achieve better results through the use of its five learning phases:

• Empathize
• Define
• Ideate
• Prototype
• Test
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