9781606793671-1606793675-Gamespeed: Movement Training for Superior Sports Performance (2nd Ed.)

Gamespeed: Movement Training for Superior Sports Performance (2nd Ed.)

ISBN-13: 9781606793671
ISBN-10: 1606793675
Author: Ian Jeffreys
Publication date: 2017
Publisher: Coaches Choice
Format: Paperback 419 pages
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Book details

ISBN-13: 9781606793671
ISBN-10: 1606793675
Author: Ian Jeffreys
Publication date: 2017
Publisher: Coaches Choice
Format: Paperback 419 pages

Summary

Gamespeed: Movement Training for Superior Sports Performance (2nd Ed.) (ISBN-13: 9781606793671 and ISBN-10: 1606793675), written by authors Ian Jeffreys, was published by Coaches Choice in 2017. With an overall rating of 4.2 stars, it's a notable title among other books. You can easily purchase or rent Gamespeed: Movement Training for Superior Sports Performance (2nd Ed.) (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $4.

Description

The gamespeed system provides a progressive structure via which movements are developed, honed, and then assembled into quality-movement patterns that transfer directly to enhanced sports performance. These developments are based on the latest research from the domains of neurology and skill acquisition, ensuring that the optimal conditions for skill enhancement are provided. Throughout this book, the objective, at all times, is to make the athlete a better on-field player, and not simply help him to perform drills and tests more effectively. To this end, the gamespeed system addresses key aspects of performance not covered within the majority of speed and agility systems such as perception and cognitive processing, ensuring that the athlete is optimally prepared to perform in their sport. In short, Gamespeed provides athletes and coaches with a system that maximizes performance in all sports, and is the future of movement training. It will not only provide athletes with increased speed and agility, but, more importantly, with the ability to use these tools effectively in each and every game.

Chapter 1: What Is Gamespeed? Key Constraints to Performance
Chapter 2: The Nature of Gamespeed: Classifying Sports Movement
Chapter 3: Assessing the Movement Needs of Sports: The Target Context
Chapter 4: The Mechanical Basis of Effective Movement
Chapter 5: Movement as a Skill
Chapter 6: The Target-Movement Syllabus
Chapter 7: The Gamespeed System
Chapter 8: Constructing Effective Gamespeed Sessions

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