9781590594292-1590594290-Flash Math Creativity

Flash Math Creativity

ISBN-13: 9781590594292
ISBN-10: 1590594290
Edition: 2nd
Author: Keith Peters, Manny Tan, Jamie Macdonald
Publication date: 2004
Publisher: Friends of ED
Format: Paperback 270 pages
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Book details

ISBN-13: 9781590594292
ISBN-10: 1590594290
Edition: 2nd
Author: Keith Peters, Manny Tan, Jamie Macdonald
Publication date: 2004
Publisher: Friends of ED
Format: Paperback 270 pages

Summary

Flash Math Creativity (ISBN-13: 9781590594292 and ISBN-10: 1590594290), written by authors Keith Peters, Manny Tan, Jamie Macdonald, was published by Friends of ED in 2004. With an overall rating of 3.5 stars, it's a notable title among other Business Technology (Graphics & Design, Design & Graphics, Software, Programming, Web Development & Design, Internet & Social Media) books. You can easily purchase or rent Flash Math Creativity (Paperback) from BooksRun, along with many other new and used Business Technology books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.65.

Description

The seminal book, Flash Math Creativity, completely revised for Flash MX 2004 and ActionScript 2.0!

Macromedia Flash is the industry standard design tool for digital design and web programming. With the release of Flash MX 2004 and its accompanying built-in language ActionScript 2.0, Macromedia yet again upped the standard for creating immersive digital experiences.

This book revolves around Flash and math. It's what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no-one's looking so you can go back to that movie that you were tinkering with 'til 3 o'clock this morning. It's a fun book!

Flash Math Creativity is a book of iterative experiments generative design. It's a showcase of the 15 authors' experiments. The book will explain how these work and how you to can experiment further yourself. Each author does four experiments; each experiment takes up four pages. We give you the code and explain the essence, then you take away your inspiration and run with it. The purpose of the book is to learn through experimentation because you are inspired to do so, not because someone is telling you to do so.

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