9781565923065-1565923065-Practical C Programming: Why Does 2+2 = 5986? (Nutshell Handbooks)

Practical C Programming: Why Does 2+2 = 5986? (Nutshell Handbooks)

ISBN-13: 9781565923065
ISBN-10: 1565923065
Edition: 3rd
Author: Steve Oualline
Publication date: 1997
Publisher: O'Reilly Media
Format: Paperback 454 pages
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Book details

ISBN-13: 9781565923065
ISBN-10: 1565923065
Edition: 3rd
Author: Steve Oualline
Publication date: 1997
Publisher: O'Reilly Media
Format: Paperback 454 pages

Summary

Practical C Programming: Why Does 2+2 = 5986? (Nutshell Handbooks) (ISBN-13: 9781565923065 and ISBN-10: 1565923065), written by authors Steve Oualline, was published by O'Reilly Media in 1997. With an overall rating of 4.1 stars, it's a notable title among other Business Technology (Linux, Operating Systems, Unix, Microsoft Programming, Programming, Software) books. You can easily purchase or rent Practical C Programming: Why Does 2+2 = 5986? (Nutshell Handbooks) (Paperback) from BooksRun, along with many other new and used Business Technology books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.42.

Description

There are lots of introductory C books, but this is the first one that has the no-nonsense, practical approach that has made Nutshell Handbooks famous. C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update. Practical rules are stressed. For example, there are fifteen precedence rules in C (&& comes before || comes before ? :). The practical programmer reduces these to two: Multiplication and division come before addition and subtraction. Contrary to popular belief, most programmers do not spend most of their time creating code. Most of their time is spent modifying someone else's code. This books shows you how to avoid the all-too-common obfuscated uses of C (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. Electronic Archaeology, the art of going through someone else's code, is described. This third edition introduces popular Integrated Development Environments on Windows systems, as well as Unix programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.

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