9781560100690-1560100699-How to Animate Film Cartoons (How to Draw and Paint Ser)

How to Animate Film Cartoons (How to Draw and Paint Ser)

ISBN-13: 9781560100690
ISBN-10: 1560100699
Author: Preston Blair
Publication date: 1998
Publisher: Walter Foster Pub
Format: Paperback 38 pages
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Book details

ISBN-13: 9781560100690
ISBN-10: 1560100699
Author: Preston Blair
Publication date: 1998
Publisher: Walter Foster Pub
Format: Paperback 38 pages

Summary

How to Animate Film Cartoons (How to Draw and Paint Ser) (ISBN-13: 9781560100690 and ISBN-10: 1560100699), written by authors Preston Blair, was published by Walter Foster Pub in 1998. With an overall rating of 3.6 stars, it's a notable title among other Animation (Graphic Design, Techniques) books. You can easily purchase or rent How to Animate Film Cartoons (How to Draw and Paint Ser) (Paperback) from BooksRun, along with many other new and used Animation books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Walter Foster's classic How to Draw and Paint series provides aspiring artists with an exceptional array of art instruction books featuring all subject areas and media. Each title includes easy step-by-step exercises as well as finished illustrations or paintings that will inspire artistic talent in anyone.

Packed with practical information, helpful tips, and fundamental techniques, the How to Draw and Paint series offers a complete library of resources to which artists of all skill levels can refer again and again.

What you'll learn from this book ...

• Tips on constructing a cartoon character, including proportion, stance, tilt, and flexibility

• How to animate using the straight-ahead and pose planning methods

• Timing and spacing patterns, accents, and beats

• The differences between planned, cycle, and limited animation

• How to express personality and emotiong through attitudes, gestures, dialogue expressions, and mouth action

• Techniques for showing action using balance, the wave principle, delay, anticipation, speed, and weight

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