9781555707224-155570722X-Create, Relate, and Pop @ the Library: Services and Programs for Teens & Tweens

Create, Relate, and Pop @ the Library: Services and Programs for Teens & Tweens

ISBN-13: 9781555707224
ISBN-10: 155570722X
Edition: 1
Author: Elizabeth Schneider, Erin Helmrich
Publication date: 2011
Publisher: ALA Neal-Schuman
Format: Paperback 220 pages
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Book details

ISBN-13: 9781555707224
ISBN-10: 155570722X
Edition: 1
Author: Elizabeth Schneider, Erin Helmrich
Publication date: 2011
Publisher: ALA Neal-Schuman
Format: Paperback 220 pages

Summary

Create, Relate, and Pop @ the Library: Services and Programs for Teens & Tweens (ISBN-13: 9781555707224 and ISBN-10: 155570722X), written by authors Elizabeth Schneider, Erin Helmrich, was published by ALA Neal-Schuman in 2011. With an overall rating of 4.0 stars, it's a notable title among other books. You can easily purchase or rent Create, Relate, and Pop @ the Library: Services and Programs for Teens & Tweens (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Libraries are in a unique position to help young people explore new ideas. One easy way to do that is by using elements of pop culture to which they're already attracted. Here, two innovative YA librarians show you how to capitalize on the latest trends--from TV, movies, and music to indie and niche interests--by incorporating them into compelling, creative programs.

Casual and fun to use, the book encompasses both traditional and Web 2.0 participatory programming, offering practical ideas, program templates, and step-by-step outlines of methods, supplies, and resources. Chapter coverage includes:

  • The philosophy of services to teens and tweens
  • Policies
  • Targeting populations
  • Collection building
  • Innovative programming using everything from reality
  • television to music to gaming
  • Tween and teen spaces (both physical and virtual spaces)
  • marketing
  • Outreach

Providing answers to questions such as "What will I do with my summer program?" or “How can I incorporate something educational into our library’s gaming theme?,” this time-saving, soup-to-nuts resource is perfect for librarians working with newer technologies, as well as those looking to add some pop to traditional programming formats.

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