9781491999080-149199908X-iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

ISBN-13: 9781491999080
ISBN-10: 149199908X
Edition: 3
Author: Paris Buttfield-Addison, Jon Manning
Publication date: 2018
Publisher: O'Reilly Media
Format: Paperback 347 pages
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Book details

ISBN-13: 9781491999080
ISBN-10: 149199908X
Edition: 3
Author: Paris Buttfield-Addison, Jon Manning
Publication date: 2018
Publisher: O'Reilly Media
Format: Paperback 347 pages

Summary

iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems (ISBN-13: 9781491999080 and ISBN-10: 149199908X), written by authors Paris Buttfield-Addison, Jon Manning, was published by O'Reilly Media in 2018. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems (Paperback, Used) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.93.

Description

Ready to create amazing games for iOS? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance—all revised for the latest version of Swift.

You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development and Swift.

  • Lay out your game’s structure and organize its contents
  • Build your interface and customize menus with UIKit
  • Design your game to detect and respond to user input
  • Work with sound effects, music, and speech synthesis
  • Store and access data for later use with iCloud
  • Create and animate 2D graphics with SpriteKit
  • Simulate physics to make game movements feel realistic
  • Create and render 3D scenes with SceneKit
  • Test users by designing an AI system that thinks ahead
  • Add game controllers, external displays, and augmented reality
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