9781491923177-1491923172-Design Sprint: A Practical Guidebook for Building Great Digital Products

Design Sprint: A Practical Guidebook for Building Great Digital Products

ISBN-13: 9781491923177
ISBN-10: 1491923172
Edition: 1
Author: C. Todd Lombardo, Richard Banfield, Trace Wax
Publication date: 2015
Publisher: O'Reilly Media
Format: Paperback 268 pages
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Book details

ISBN-13: 9781491923177
ISBN-10: 1491923172
Edition: 1
Author: C. Todd Lombardo, Richard Banfield, Trace Wax
Publication date: 2015
Publisher: O'Reilly Media
Format: Paperback 268 pages

Summary

Design Sprint: A Practical Guidebook for Building Great Digital Products (ISBN-13: 9781491923177 and ISBN-10: 1491923172), written by authors C. Todd Lombardo, Richard Banfield, Trace Wax, was published by O'Reilly Media in 2015. With an overall rating of 3.6 stars, it's a notable title among other Industrial & Product Design (Decorative Arts & Design, Web Design, Web Development & Design, User Experience & Usability, Internet & Social Media) books. You can easily purchase or rent Design Sprint: A Practical Guidebook for Building Great Digital Products (Paperback) from BooksRun, along with many other new and used Industrial & Product Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.66.

Description

With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical guide shows you exactly what a design sprint involves and how you can incorporate the process into your organization.

Design sprints not only let you test digital product ideas before you pour too many resources into a project, they also help everyone get on board—whether they’re team members, decision makers, or potential users. You’ll know within days whether a particular product idea is worth pursuing.

Design sprints enable you to:

  • Clarify the problem at hand, and identify the needs of potential users
  • Explore solutions through brainstorming and sketching exercises
  • Distill your ideas into one or two solutions that you can test
  • Prototype your solution and bring it to life
  • Test the prototype with people who would use it
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