9781484272947-1484272943-Design Patterns in Modern C++20: Reusable Approaches for Object-Oriented Software Design

Design Patterns in Modern C++20: Reusable Approaches for Object-Oriented Software Design

ISBN-13: 9781484272947
ISBN-10: 1484272943
Edition: 2nd ed.
Author: Dmitri Nesteruk
Publication date: 2021
Publisher: Apress
Format: Paperback 400 pages
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Book details

ISBN-13: 9781484272947
ISBN-10: 1484272943
Edition: 2nd ed.
Author: Dmitri Nesteruk
Publication date: 2021
Publisher: Apress
Format: Paperback 400 pages

Summary

Design Patterns in Modern C++20: Reusable Approaches for Object-Oriented Software Design (ISBN-13: 9781484272947 and ISBN-10: 1484272943), written by authors Dmitri Nesteruk, was published by Apress in 2021. With an overall rating of 3.6 stars, it's a notable title among other books. You can easily purchase or rent Design Patterns in Modern C++20: Reusable Approaches for Object-Oriented Software Design (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $2.05.

Description

Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.

Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.

What You Will Learn

  • Use creational patterns such as builder, factories, prototype and singleton
  • Implement structural patterns such as adapter, bridge, decorator, facade and more
  • Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
  • Apply functional design patterns such as the Maybe Monad

Who This Book Is For

This book is for both beginner and experienced C++ developers.

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