9781484263082-1484263081-MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine

MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine

ISBN-13: 9781484263082
ISBN-10: 1484263081
Edition: 1st ed.
Author: Jarred Capellman
Publication date: 2020
Publisher: Apress
Format: Paperback 344 pages
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Book details

ISBN-13: 9781484263082
ISBN-10: 1484263081
Edition: 1st ed.
Author: Jarred Capellman
Publication date: 2020
Publisher: Apress
Format: Paperback 344 pages

Summary

MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine (ISBN-13: 9781484263082 and ISBN-10: 1484263081), written by authors Jarred Capellman, was published by Apress in 2020. With an overall rating of 4.2 stars, it's a notable title among other Game Design (Games & Strategy Guides) books. You can easily purchase or rent MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $2.21.

Description

Master the art of game creation with MonoGame--the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.

The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame.

With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games.

 

What You Will Learn

  • Learn to build a game with the MonoGame framework.
  • Understand game engine architecture and how to build an engine onto the MonoGame framework.
  • Grasp common design patterns used in game development and in fully featured engines, such as Unity.

 

Who This Book Is For

Beginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.

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