9781482264616-1482264617-GPU Pro 6: Advanced Rendering Techniques

GPU Pro 6: Advanced Rendering Techniques

ISBN-13: 9781482264616
ISBN-10: 1482264617
Edition: 1
Author: Wolfgang Engel
Publication date: 2015
Publisher: A K Peters/CRC Press
Format: Hardcover 588 pages
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Book details

ISBN-13: 9781482264616
ISBN-10: 1482264617
Edition: 1
Author: Wolfgang Engel
Publication date: 2015
Publisher: A K Peters/CRC Press
Format: Hardcover 588 pages

Summary

GPU Pro 6: Advanced Rendering Techniques (ISBN-13: 9781482264616 and ISBN-10: 1482264617), written by authors Wolfgang Engel, was published by A K Peters/CRC Press in 2015. With an overall rating of 4.2 stars, it's a notable title among other 3D Graphics (Graphics & Design) books. You can easily purchase or rent GPU Pro 6: Advanced Rendering Techniques (Hardcover) from BooksRun, along with many other new and used 3D Graphics books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $8.15.

Description

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

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