9781472970510-1472970519-Press Start: Using gamification to power-up your marketing

Press Start: Using gamification to power-up your marketing

ISBN-13: 9781472970510
ISBN-10: 1472970519
Author: Daniel Griffin, Albert van der Meer
Publication date: 2020
Publisher: Bloomsbury Business
Format: Paperback 288 pages
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Book details

ISBN-13: 9781472970510
ISBN-10: 1472970519
Author: Daniel Griffin, Albert van der Meer
Publication date: 2020
Publisher: Bloomsbury Business
Format: Paperback 288 pages

Summary

Press Start: Using gamification to power-up your marketing (ISBN-13: 9781472970510 and ISBN-10: 1472970519), written by authors Daniel Griffin, Albert van der Meer, was published by Bloomsbury Business in 2020. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent Press Start: Using gamification to power-up your marketing (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Press Start examines the benefits and uses of gamification, in order for businesses of any size and sector to create engaging and effective marketing campaigns.

With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide.

The "addictions" and "highs" of Candy Crush or logging a run in your fitness app can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance.

Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.

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