9781472422903-1472422902-Critical Gaming: Interactive History and Virtual Heritage (Digital Research in the Arts and Humanities)

Critical Gaming: Interactive History and Virtual Heritage (Digital Research in the Arts and Humanities)

ISBN-13: 9781472422903
ISBN-10: 1472422902
Edition: 1
Author: Erik Champion
Publication date: 2015
Publisher: Routledge
Format: Hardcover 232 pages
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Book details

ISBN-13: 9781472422903
ISBN-10: 1472422902
Edition: 1
Author: Erik Champion
Publication date: 2015
Publisher: Routledge
Format: Hardcover 232 pages

Summary

Critical Gaming: Interactive History and Virtual Heritage (Digital Research in the Arts and Humanities) (ISBN-13: 9781472422903 and ISBN-10: 1472422902), written by authors Erik Champion, was published by Routledge in 2015. With an overall rating of 4.2 stars, it's a notable title among other books. You can easily purchase or rent Critical Gaming: Interactive History and Virtual Heritage (Digital Research in the Arts and Humanities) (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

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