9781449343507-1449343503-Head First C#: A Learner's Guide to Real-World Programming with C#, XAML, and .NET

Head First C#: A Learner's Guide to Real-World Programming with C#, XAML, and .NET

ISBN-13: 9781449343507
ISBN-10: 1449343503
Edition: 3
Author: Andrew Stellman, Jennifer Greene
Publication date: 2013
Publisher: O'Reilly Media
Format: Paperback 1098 pages
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Book details

ISBN-13: 9781449343507
ISBN-10: 1449343503
Edition: 3
Author: Andrew Stellman, Jennifer Greene
Publication date: 2013
Publisher: O'Reilly Media
Format: Paperback 1098 pages

Summary

Head First C#: A Learner's Guide to Real-World Programming with C#, XAML, and .NET (ISBN-13: 9781449343507 and ISBN-10: 1449343503), written by authors Andrew Stellman, Jennifer Greene, was published by O'Reilly Media in 2013. With an overall rating of 4.4 stars, it's a notable title among other Introductory & Beginning (Programming, C#, Programming Languages) books. You can easily purchase or rent Head First C#: A Learner's Guide to Real-World Programming with C#, XAML, and .NET (Paperback) from BooksRun, along with many other new and used Introductory & Beginning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.45.

Description

Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last. Updated for Windows 8.1 and Visual Studio 2013, and includes projects for all previous versions of Windows (included in the book, no additional downloading or printing required).

You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer—and you'll have a great time along the way!

  • Create a fun arcade game in the first chapter, and build games and other projects throughout the book
  • Learn how to use XAML to design attractive and interactive pages and windows
  • Build modern Windows Store apps using the latest Microsoft technology
  • Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's Guide
  • Using the Model-View-ViewModel (MVVM) pattern to create robust architecture
  • Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator

Projects in the book work with all editions of Visual Studio, including the free Express editions.

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