9781447110699-1447110692-Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

ISBN-13: 9781447110699
ISBN-10: 1447110692
Edition: Softcover reprint of the original 1st ed. 2001
Author: Andries van Dam, John Vince, Rae Earnshaw, Richard Guedj
Publication date: 2012
Publisher: Springer
Format: Paperback 497 pages
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Book details

ISBN-13: 9781447110699
ISBN-10: 1447110692
Edition: Softcover reprint of the original 1st ed. 2001
Author: Andries van Dam, John Vince, Rae Earnshaw, Richard Guedj
Publication date: 2012
Publisher: Springer
Format: Paperback 497 pages

Summary

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments (ISBN-13: 9781447110699 and ISBN-10: 1447110692), written by authors Andries van Dam, John Vince, Rae Earnshaw, Richard Guedj, was published by Springer in 2012. With an overall rating of 4.3 stars, it's a notable title among other books. You can easily purchase or rent Frontiers of Human-Centered Computing, Online Communities and Virtual Environments (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interacĀ­ tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual inforĀ­ mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.
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