9781439133552-1439133557-Grand Central Arena

Grand Central Arena

ISBN-13: 9781439133552
ISBN-10: 1439133557
Edition: Original
Author: Ryk E. Spoor
Publication date: 2010
Publisher: Baen
Format: Mass Market Paperback 688 pages
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Book details

ISBN-13: 9781439133552
ISBN-10: 1439133557
Edition: Original
Author: Ryk E. Spoor
Publication date: 2010
Publisher: Baen
Format: Mass Market Paperback 688 pages

Summary

Grand Central Arena (ISBN-13: 9781439133552 and ISBN-10: 1439133557), written by authors Ryk E. Spoor, was published by Baen in 2010. With an overall rating of 4.5 stars, it's a notable title among other books. You can easily purchase or rent Grand Central Arena (Mass Market Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

It Was Supposed to be a Routine Test of a New Ship—but They Landed in a Alien Arena Where the Stakes Were Life or Death. A New Paperback Original by the Co-Author of Boundary.

It was supposed to be a simple test flight, one that pilot Ariane Austin was on only as a last-ditch backup; intelligent, superhumanly fast automation would handle the test activation and flight of humanity's first faster-than-light vessel. But when the Sandrisson Drive activated, every automated system crashed, the nuclear reactor itself shut down, and only the reflexes and training of a racing pilot saved the test vessel Holy Grail from crashing into the impossible wall that had appeared before them, a wall which is just part of a monstrous enclosure surrounding a space twenty thousand kilometers across. With all artificial intelligences inert and their reactor dead, they had to find some other source of power to reactivate the Sandrisson Drive and—hopefully—take them home.
And that was only the beginning. As Ariane, Dr. Simon Sandrisson, darkly enigmatic power engineer Marc C. DuQuesne, and the rest of the Holy Grail's crew explore the immense artifact, they discover that they are not alone; they have entered a place the alien inhabitants call “The Arena,” and there is no way out without joining one of the alien factions . . . or winning recognition as a faction in their own right, playing by the Arena's rules – and by the Arena's rules, one failed challenge could mean death or worse – perhaps for the entire human race.
Surrounded by alien factions, each with its own secret plans and motivations, some wielding powers so strange as to be magical, Ariane sets out to beat the Arena at its own game. With DuQuesne's strategies, Sandrisson's genius, and her own unyielding determination, she's going to bring the Holy Grail home – even if she has to beat every faction in the Arena to do it!

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