9781433135026-1433135027-Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition (New Literacies and Digital Epistemologies)

Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition (New Literacies and Digital Epistemologies)

ISBN-13: 9781433135026
ISBN-10: 1433135027
Edition: Revised
Author: Matthew Farber
Publication date: 2017
Publisher: Peter Lang Inc., International Academic Publishers
Format: Paperback 348 pages
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Book details

ISBN-13: 9781433135026
ISBN-10: 1433135027
Edition: Revised
Author: Matthew Farber
Publication date: 2017
Publisher: Peter Lang Inc., International Academic Publishers
Format: Paperback 348 pages

Summary

Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition (New Literacies and Digital Epistemologies) (ISBN-13: 9781433135026 and ISBN-10: 1433135027), written by authors Matthew Farber, was published by Peter Lang Inc., International Academic Publishers in 2017. With an overall rating of 4.2 stars, it's a notable title among other Education Theory (Computers & Technology, Schools & Teaching) books. You can easily purchase or rent Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition (New Literacies and Digital Epistemologies) (Paperback) from BooksRun, along with many other new and used Education Theory books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $6.03.

Description

This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today’s national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!

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