9781430239932-143023993X-Foundation Game Design with ActionScript 3.0

Foundation Game Design with ActionScript 3.0

ISBN-13: 9781430239932
ISBN-10: 143023993X
Edition: 2nd ed.
Author: Rex van der Spuy
Publication date: 2012
Publisher: Apress
Format: Paperback 698 pages
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Book details

ISBN-13: 9781430239932
ISBN-10: 143023993X
Edition: 2nd ed.
Author: Rex van der Spuy
Publication date: 2012
Publisher: Apress
Format: Paperback 698 pages

Summary

Foundation Game Design with ActionScript 3.0 (ISBN-13: 9781430239932 and ISBN-10: 143023993X), written by authors Rex van der Spuy, was published by Apress in 2012. With an overall rating of 3.8 stars, it's a notable title among other books. You can easily purchase or rent Foundation Game Design with ActionScript 3.0 (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.57.

Description

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies―to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • Detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
  • Modern best practices and new content on ActionScript 3.0
  • Also covers asset creation in Photoshop and Illustrator
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