9781430239840-1430239840-Beginning Android 4

Beginning Android 4

ISBN-13: 9781430239840
ISBN-10: 1430239840
Edition: 1st ed.
Author: Mark Murphy, Grant Allen
Publication date: 2011
Publisher: Apress
Format: Paperback 604 pages
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Book details

ISBN-13: 9781430239840
ISBN-10: 1430239840
Edition: 1st ed.
Author: Mark Murphy, Grant Allen
Publication date: 2011
Publisher: Apress
Format: Paperback 604 pages

Summary

Beginning Android 4 (ISBN-13: 9781430239840 and ISBN-10: 1430239840), written by authors Mark Murphy, Grant Allen, was published by Apress in 2011. With an overall rating of 3.8 stars, it's a notable title among other books. You can easily purchase or rent Beginning Android 4 (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.42.

Description

Beginning Android 4 is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google's Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you'll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You'll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started! What you'll learn Develop Java-based mobile applications and games for a wide range of phones and devices. Create user interfaces using WebKit and the Android widget framework. Build location- and map-based applications drawing on live feeds over the Internet. Incorporate activities, services, content providers, and broadcast receivers into your applications. Support multiple Android versions, multiple screen sizes, and other device-specific characteristics. Build and experience the array of new WebM video and other multimedia APIs for Android and more.

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