9781430231264-1430231262-Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

ISBN-13: 9781430231264
ISBN-10: 1430231262
Edition: 1st ed.
Author: Lance Flavell
Publication date: 2010
Publisher: Springer
Format: Paperback 433 pages
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Book details

ISBN-13: 9781430231264
ISBN-10: 1430231262
Edition: 1st ed.
Author: Lance Flavell
Publication date: 2010
Publisher: Springer
Format: Paperback 433 pages

Summary

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design (ISBN-13: 9781430231264 and ISBN-10: 1430231262), written by authors Lance Flavell, was published by Springer in 2010. With an overall rating of 4.5 stars, it's a notable title among other Game Design (Games & Strategy Guides) books. You can easily purchase or rent Beginning Blender: Open Source 3D Modeling, Animation, and Game Design (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.31.

Description

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

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