9781350112681-1350112682-Using Graphic Novels in the English Language Arts Classroom

Using Graphic Novels in the English Language Arts Classroom

ISBN-13: 9781350112681
ISBN-10: 1350112682
Author: William Boerman-Cornell, Jung Kim
Publication date: 2020
Publisher: Bloomsbury Academic
Format: Paperback 224 pages
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Book details

ISBN-13: 9781350112681
ISBN-10: 1350112682
Author: William Boerman-Cornell, Jung Kim
Publication date: 2020
Publisher: Bloomsbury Academic
Format: Paperback 224 pages

Summary

Using Graphic Novels in the English Language Arts Classroom (ISBN-13: 9781350112681 and ISBN-10: 1350112682), written by authors William Boerman-Cornell, Jung Kim, was published by Bloomsbury Academic in 2020. With an overall rating of 4.0 stars, it's a notable title among other Education Theory (Schools & Teaching) books. You can easily purchase or rent Using Graphic Novels in the English Language Arts Classroom (Paperback) from BooksRun, along with many other new and used Education Theory books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.65.

Description

There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective.
This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony.
The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.

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