9781138591936-1138591939-Designing Audio Effect Plugins in C++: For AAX, AU, and VST3 with DSP Theory

Designing Audio Effect Plugins in C++: For AAX, AU, and VST3 with DSP Theory

ISBN-13: 9781138591936
ISBN-10: 1138591939
Edition: 2
Author: Will Pirkle
Publication date: 2019
Publisher: Routledge
Format: Paperback 656 pages
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Book details

ISBN-13: 9781138591936
ISBN-10: 1138591939
Edition: 2
Author: Will Pirkle
Publication date: 2019
Publisher: Routledge
Format: Paperback 656 pages

Summary

Designing Audio Effect Plugins in C++: For AAX, AU, and VST3 with DSP Theory (ISBN-13: 9781138591936 and ISBN-10: 1138591939), written by authors Will Pirkle, was published by Routledge in 2019. With an overall rating of 3.6 stars, it's a notable title among other Computer Science (Web Design, Web Development & Design, Acoustics & Sound, Physics, Communication & Media Studies, Social Sciences) books. You can easily purchase or rent Designing Audio Effect Plugins in C++: For AAX, AU, and VST3 with DSP Theory (Paperback) from BooksRun, along with many other new and used Computer Science books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $14.63.

Description

Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms.

Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program.

This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.

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