9781107428980-110742898X-Theory of Conditional Games

Theory of Conditional Games

ISBN-13: 9781107428980
ISBN-10: 110742898X
Edition: Illustrated
Author: Wynn C. Stirling
Publication date: 2014
Publisher: Cambridge University Press
Format: Paperback 252 pages
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Book details

ISBN-13: 9781107428980
ISBN-10: 110742898X
Edition: Illustrated
Author: Wynn C. Stirling
Publication date: 2014
Publisher: Cambridge University Press
Format: Paperback 252 pages

Summary

Theory of Conditional Games (ISBN-13: 9781107428980 and ISBN-10: 110742898X), written by authors Wynn C. Stirling, was published by Cambridge University Press in 2014. With an overall rating of 4.3 stars, it's a notable title among other AI & Machine Learning (Computer Science) books. You can easily purchase or rent Theory of Conditional Games (Paperback) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Game theory explains how to make good choices when different decision makers have conflicting interests. The classical approach assumes that decision makers are committed to making the best choices for themselves regardless of the effect on others, but such an approach is less appropriate when cooperation, compromise, and negotiation are important. This book describes conditional games, a form of game theory that accommodates multiple stakeholder decision-making scenarios where cooperation and negotiation are significant issues and where notions of concordant group behavior are important. Using classical binary preference relations as a point of departure, the book extends the concept of a preference ordering that permits stakeholders to modulate their preferences as functions of the preferences of others. As these conditional preferences propagate through a group of decision makers, they create social bonds that lead to notions of group concordance. This book is intended for all students and researchers of decision theory and game theory, including students in artificial intelligence (especially multiagent systems and distributed control), economics, management science, psychology, analytic philosophy, and applied mathematics.

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