9781032355955-1032355956-Screen Tourism and Affective Landscapes (Routledge Cultural Heritage and Tourism Series)

Screen Tourism and Affective Landscapes (Routledge Cultural Heritage and Tourism Series)

ISBN-13: 9781032355955
ISBN-10: 1032355956
Edition: 1
Author:
Publication date: 2022
Publisher: Routledge
Format: Hardcover 278 pages
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Book details

ISBN-13: 9781032355955
ISBN-10: 1032355956
Edition: 1
Author:
Publication date: 2022
Publisher: Routledge
Format: Hardcover 278 pages

Summary

Screen Tourism and Affective Landscapes (Routledge Cultural Heritage and Tourism Series) (ISBN-13: 9781032355955 and ISBN-10: 1032355956), written by authors , was published by Routledge in 2022. With an overall rating of 4.5 stars, it's a notable title among other books. You can easily purchase or rent Screen Tourism and Affective Landscapes (Routledge Cultural Heritage and Tourism Series) (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.5.

Description

This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland.

How physical, virtual, and imagined locations create a sense of place through their immediate experience or visitation is undergoing a revolution in technology, travel modes, and tourism behaviour. This edited collection explores the rapidly evolving field of screen tourism and the affective impact of landscape, with provocative questions and investigations of social groups, fan culture, new technology, and the wider changing trends in screen tourism. We provide critical examples of affective landscapes across a wide range of mediums (from the big screen to the small screen) and locations.

This book will appeal to students and scholars in film and tourism, as well as geography, design, media and communication studies, game studies, and digital humanities.

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