9780857443304-0857443305-Adventures in Middle Earth Rivendell Reg

Adventures in Middle Earth Rivendell Reg

ISBN-13: 9780857443304
ISBN-10: 0857443305
Publication date: 2018
Publisher: Cubicle 7 Entertainment Ltd
Format: Address Book
FREE US shipping

Book details

ISBN-13: 9780857443304
ISBN-10: 0857443305
Publication date: 2018
Publisher: Cubicle 7 Entertainment Ltd
Format: Address Book

Summary

Adventures in Middle Earth Rivendell Reg (ISBN-13: 9780857443304 and ISBN-10: 0857443305), was published by Cubicle 7 Entertainment Ltd in 2018. With an overall rating of 4.2 stars, it's a notable title among other books. You can easily purchase or rent Adventures in Middle Earth Rivendell Reg (Address Book) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $4.03.

Description

The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between. There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before.

This 144-page, full-color supplement includes:

-Background for the Last Homely House, Rivendell, the sanctuary of Imladris.
-Write-ups of the characters that might be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
-New Fellowship undertakings.
-A history of Arnor, Angmar, and the Rangers of the North.
-A region guide to Eastern Eriador, including the Barrow-downs, the Trollshaws and Angmar.
-New adversaries to face, including Ettins, Hill-men of Rhudaur and the toughest Troll of them all, the Queen of Castle Hill.
-A bestiary of undead creatures, from Bog Soldiers and Barrow-wights to the Lord of the Nazgul himself, the Witch-king of Angmar.
-Rules for powerful adversaries, allowing you to customize any monster to provide a challenge for even the most heroic of adventures.
-A set of optional rules, the Eye of Mordor, to track how much attention the Enemy reserves for the company.
-Rules for adding Magical Treasure to your campaign, including dozens of ready-made artifacts, some famous, others less so.
-A new playable Heroic Culture: the High Elves of Rivendell.

Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book