9780807171226-0807171220-Intersectional Tech: Black Users in Digital Gaming

Intersectional Tech: Black Users in Digital Gaming

ISBN-13: 9780807171226
ISBN-10: 0807171220
Edition: Illustrated
Author: Kishonna L. Gray
Publication date: 2020
Publisher: LSU Press
Format: Hardcover 222 pages
FREE US shipping
Buy

From $55.99

Book details

ISBN-13: 9780807171226
ISBN-10: 0807171220
Edition: Illustrated
Author: Kishonna L. Gray
Publication date: 2020
Publisher: LSU Press
Format: Hardcover 222 pages

Summary

Intersectional Tech: Black Users in Digital Gaming (ISBN-13: 9780807171226 and ISBN-10: 0807171220), written by authors Kishonna L. Gray, was published by LSU Press in 2020. With an overall rating of 3.7 stars, it's a notable title among other Games & Strategy Guides books. You can easily purchase or rent Intersectional Tech: Black Users in Digital Gaming (Hardcover) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Review
Intersectional Tech is a groundbreaking contribution to the growing body of work on race and technology. Gray weaves together incisive structural critique with a nuanced handling of the daily life and experiences of Black gamers. We see how oppressive systems are stood up and circulated in gaming, yet also never lose sight of the continued ways people push back, create sustainable communities for themselves, and seek to dismantle these systems. This is a must read book. -- T. L. Taylor, professor of comparative media studies, Massachusetts Institute of Technology
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers―some obvious within the context of games, some more easily concealed―affect their experiences of gaming.
The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These “new” racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.
Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.
Book Description
Foreword by Anita Sarkeesian

Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book