9780792372073-0792372077-Integrating Graphics and Vision for Object Recognition (The Springer International Series in Engineering and Computer Science, 589)

Integrating Graphics and Vision for Object Recognition (The Springer International Series in Engineering and Computer Science, 589)

ISBN-13: 9780792372073
ISBN-10: 0792372077
Edition: 2001
Author: Mark R. Stevens, J. Ross Beveridge
Publication date: 2000
Publisher: Springer
Format: Hardcover 196 pages
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Book details

ISBN-13: 9780792372073
ISBN-10: 0792372077
Edition: 2001
Author: Mark R. Stevens, J. Ross Beveridge
Publication date: 2000
Publisher: Springer
Format: Hardcover 196 pages

Summary

Integrating Graphics and Vision for Object Recognition (The Springer International Series in Engineering and Computer Science, 589) (ISBN-13: 9780792372073 and ISBN-10: 0792372077), written by authors Mark R. Stevens, J. Ross Beveridge, was published by Springer in 2000. With an overall rating of 3.6 stars, it's a notable title among other AI & Machine Learning (Rendering & Ray Tracing, Graphics & Design, Graphics & Multimedia, Programming, Software Design, Testing & Engineering, Software, Computer Science) books. You can easily purchase or rent Integrating Graphics and Vision for Object Recognition (The Springer International Series in Engineering and Computer Science, 589) (Hardcover) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Integrating Graphics and Vision for Object Recognition serves as a reference for electrical engineers and computer scientists researching computer vision or computer graphics.
Computer graphics and computer vision can be viewed as different sides of the same coin. In graphics, algorithms are given knowledge about the world in the form of models, cameras, lighting, etc., and infer (or render) an image of a scene. In vision, the process is the exact opposite: algorithms are presented with an image, and infer (or interpret) the configuration of the world. This work focuses on using computer graphics to interpret camera images: using iterative rendering to predict what should be visible by the camera and then testing and refining that hypothesis.
Features of the book include:

  • Many illustrations to supplement the text;
  • A novel approach to the integration of graphics and vision;
  • Genetic algorithms for vision;
  • Innovations in closed loop object recognition.
Integrating Graphics and Vision for Object Recognition will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.
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