9780786926497-078692649X-Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)

Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)

ISBN-13: 9780786926497
ISBN-10: 078692649X
Edition: First Editiion
Author: James Wyatt, Rich Redman, Jeff Quick, Jesse Decker, Eric Cagle
Publication date: 2003
Publisher: Wizards of the Coast
Format: Hardcover 160 pages
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Book details

ISBN-13: 9780786926497
ISBN-10: 078692649X
Edition: First Editiion
Author: James Wyatt, Rich Redman, Jeff Quick, Jesse Decker, Eric Cagle
Publication date: 2003
Publisher: Wizards of the Coast
Format: Hardcover 160 pages

Summary

Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory) (ISBN-13: 9780786926497 and ISBN-10: 078692649X), written by authors James Wyatt, Rich Redman, Jeff Quick, Jesse Decker, Eric Cagle, was published by Wizards of the Coast in 2003. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory) (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $6.61.

Description

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:

A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.

Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.

Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.

Rules for vehicle combat on land, sea, and air.

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. A player needs only the Player’s Handbook.

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