9780782141214-0782141218-Flash MX ActionScript: The Designer's Edge

Flash MX ActionScript: The Designer's Edge

ISBN-13: 9780782141214
ISBN-10: 0782141218
Edition: 1
Author: J. Scott Hamlin, Jennifer S. Hall
Publication date: 2002
Publisher: Sybex
Format: Paperback 384 pages
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Book details

ISBN-13: 9780782141214
ISBN-10: 0782141218
Edition: 1
Author: J. Scott Hamlin, Jennifer S. Hall
Publication date: 2002
Publisher: Sybex
Format: Paperback 384 pages

Summary

Flash MX ActionScript: The Designer's Edge (ISBN-13: 9780782141214 and ISBN-10: 0782141218), written by authors J. Scott Hamlin, Jennifer S. Hall, was published by Sybex in 2002. With an overall rating of 3.7 stars, it's a notable title among other books. You can easily purchase or rent Flash MX ActionScript: The Designer's Edge (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.23.

Description

Get the Edge on Flash ActionScript from the Designer's Perspective
As a professional web designer you want to use ActionScript to add interactivity to your Flash creations. But previous books on ActionScript have assumed you have a programming background, leaving out key details in order to cover a lot of ground. In the process many designers and other professionals new to programming have been left behind.
Flash MX ActionScript: The Designer's Edge fills these gaps, using a consistently visual approach that emphasizes conceptual illustrations and color charts. These are complemented by interactive tutorials on the book's companion website. Best-selling author J. Scott Hamlin and multimedia instructor Jennifer S. Hall make everything from fundamentals to high-end techniques accessible by truly teaching you how ActionScript works, not just presenting code.
Key topics you'll learn about include:
* The Flash MX interface to ActionScript
* Programming mouse interactivity
* Writing and reusing ActionScript
* Coding core animation techniques
* Working with text fields
* Doing the math: Creating curving paths with trig functions
* Handling object collisions and other gaming techniques
* ActionScript drawing techniques
* Encapsulating reusable code with ActionScript components
* Debugging and troubleshooting your ActionScript

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