9780740785504-0740785508-Imaginative Realism: How to Paint What Doesn't Exist (Volume 1) (James Gurney Art)

Imaginative Realism: How to Paint What Doesn't Exist (Volume 1) (James Gurney Art)

ISBN-13: 9780740785504
ISBN-10: 0740785508
Edition: 1
Author: James Gurney
Publication date: 2009
Publisher: Andrews McMeel Publishing
Format: Paperback 224 pages
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Book details

ISBN-13: 9780740785504
ISBN-10: 0740785508
Edition: 1
Author: James Gurney
Publication date: 2009
Publisher: Andrews McMeel Publishing
Format: Paperback 224 pages

Summary

Imaginative Realism: How to Paint What Doesn't Exist (Volume 1) (James Gurney Art) (ISBN-13: 9780740785504 and ISBN-10: 0740785508), written by authors James Gurney, was published by Andrews McMeel Publishing in 2009. With an overall rating of 4.3 stars, it's a notable title among other History (Arts History & Criticism, Painting) books. You can easily purchase or rent Imaginative Realism: How to Paint What Doesn't Exist (Volume 1) (James Gurney Art) (Paperback) from BooksRun, along with many other new and used History books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $6.31.

Description

From the award-winning artist, learn to see and shape the world in a way you never before imagined.

An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.

Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.

More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration.

"Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III

"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

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