3D Programming for Windows®: Three-Dimensional Graphics Programming for the Windows Presentation Foundation (Pro - Developer)
ISBN-13:
9780735623941
ISBN-10:
0735623945
Edition:
1
Author:
Charles Petzold
Publication date:
2007
Publisher:
Microsoft Press
Format:
Paperback
450 pages
FREE US shipping
Book details
ISBN-13:
9780735623941
ISBN-10:
0735623945
Edition:
1
Author:
Charles Petzold
Publication date:
2007
Publisher:
Microsoft Press
Format:
Paperback
450 pages
Summary
3D Programming for Windows®: Three-Dimensional Graphics Programming for the Windows Presentation Foundation (Pro - Developer) (ISBN-13: 9780735623941 and ISBN-10: 0735623945), written by authors
Charles Petzold, was published by Microsoft Press in 2007.
With an overall rating of 3.6 stars, it's a notable title among other
3D Graphics
(Graphics & Design, Graphics & Multimedia, Programming, Software Design, Testing & Engineering, Microsoft Programming, Software, Video Production, Digital Audio, Video & Photography ) books. You can easily purchase or rent 3D Programming for Windows®: Three-Dimensional Graphics Programming for the Windows Presentation Foundation (Pro - Developer) (Paperback) from BooksRun,
along with many other new and used
3D Graphics
books
and textbooks.
And, if you're looking to sell your copy, our current buyback offer is $0.3.
Description
Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows Vista. You’ll get expert guidance and code samples in XAML and Microsoft Visual C#— helping you master the skills you need to create high-fidelity user interfaces.
Discover how to:
- Define complex 3D objects with triangle meshes
- Enhance the illumination of 3D surfaces with light and shading effects
- Color 3D figures with gradients, bitmaps, and drawings
- Add animation with transforms and vertex manipulation
- Represent linear, affine, and camera transforms by using matrices
- Calculate vector angles, angles of rotation, and axes of rotation
- Generate triangle meshes efficiently by using C# code
- Express rotation by using quaternion computation
- Provide a user interface for manipulating and drawing 3D figures
PLUS—Get Visual C# and XAML code samples on the Web
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