9780425276235-0425276236-The Peripheral (The Jackpot Trilogy)

The Peripheral (The Jackpot Trilogy)

ISBN-13: 9780425276235
ISBN-10: 0425276236
Edition: Reprint
Author: William Gibson
Publication date: 2015
Publisher: Berkley
Format: Paperback 512 pages
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Book details

ISBN-13: 9780425276235
ISBN-10: 0425276236
Edition: Reprint
Author: William Gibson
Publication date: 2015
Publisher: Berkley
Format: Paperback 512 pages

Summary

The Peripheral (The Jackpot Trilogy) (ISBN-13: 9780425276235 and ISBN-10: 0425276236), written by authors William Gibson, was published by Berkley in 2015. With an overall rating of 4.2 stars, it's a notable title among other books. You can easily purchase or rent The Peripheral (The Jackpot Trilogy) (Paperback, Used) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.27.

Description

The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future...

Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.

Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby.

Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.

Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
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