9780415662949-041566294X-Digital Innovations for Mass Communications

Digital Innovations for Mass Communications

ISBN-13: 9780415662949
ISBN-10: 041566294X
Edition: 1
Author: Paul Martin Lester
Publication date: 2014
Publisher: Routledge
Format: Paperback 296 pages
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Book details

ISBN-13: 9780415662949
ISBN-10: 041566294X
Edition: 1
Author: Paul Martin Lester
Publication date: 2014
Publisher: Routledge
Format: Paperback 296 pages

Summary

Digital Innovations for Mass Communications (ISBN-13: 9780415662949 and ISBN-10: 041566294X), written by authors Paul Martin Lester, was published by Routledge in 2014. With an overall rating of 4.2 stars, it's a notable title among other State & Local (United States History, Communication, Words, Language & Grammar , Communication & Media Studies, Social Sciences, Americas History) books. You can easily purchase or rent Digital Innovations for Mass Communications (Paperback) from BooksRun, along with many other new and used State & Local books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.62.

Description

In every field of mass communications―advertising, entertainment studies, journalism, public relations, radio-television-film, tourism, and visual reporting―professionals understand the importance of storytelling. Regardless of whether the finished product is a commercial, an in-depth investigative piece, a public service campaign, an independent documentary, a travelogue, or a collection of photographs, effective storytelling requires a combination of creativity, empathy, and expertise. Through the innovative technologies and techniques described in this textbook, students will learn how to turn passive readers and viewers into engaged and regular users.

The sixteen chapters each include a brief introduction, assignments, simple-to-follow step-by-step exercises, and sources for additional information in which users will learn to produce apps, informational graphics, quick response codes, quizzes, simulations, smartphone and table icons, social media campaigns, three-dimensional pictures, and video. Students will work with the following programs: Blogger, Dreamweaver, Excel, Facebook, GeoCommons, Google Maps, Illustrator, Imgur, iMovie, Infogram, iShowU, JavaScript, JustGive, Kaywa, Kickstarter, LinkedIn, Onvert, Photoshop, Pixel Resort, QuickTime, Reddit, Second Life, SurveyMonkey, TheAppBuilder, Twitter, Vizualize, Wikipedia, Word, WordPress, and YouTube.

When digital innovations are added to traditional print and screen presentations, a media user is not only allowed to interact with the information but can also physically engage with the story displayed. Giving students the tools they need to transform their storytelling in this manner is the ultimate goal of this textbook.

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